Top 10k strings from 16-48 Magazine - Issue 25 (1986)(16-48 Tape Magazine).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TAP] (TOSEC-v2007-01-01) /

Back to the directory listing

  61 infinite lives
  15 choose x lives
   7 ***********************
   7                  
   6                
   5 loader (ctd)
   4 type 'CALL ZZ'
   4 skip boring 
   4 press any key":
   4 moves objects to different
   4 knight lore
   4 infinite energy
   4 eskimo eddie
   4 choose x lives(x
   4 WHEN IT PROMPTS YOU:
   4 Start by '
   4 HAWLO, CAIVE, VAULT, LIAYR,
   4 221,33,76,156,17,17,0,175,205,194,4,201,0,67,82,65,67,75,69,68,73,84,33,13,4,0,128,217,3
   4 1,172,1,17,48,242,42,83,92,174,18,126,35,19,11,253,111,120,177,253,125,32,242,62,251,50,217,243,62,207,50,218,243,62,61,50,48,242,195,166,243
   4 **********************
   4 *********************
   4 (a1/256)":
   4 #1;"Start tape
   3 until no more
   3 to just past the header,
   3 the block. When 'Ok'
   3 start with
   3 see 'Crash'#18,p78
   3 se x units of power
   3 level codes
   3 infinite power
   3 in the false header just
   3 dragontorc
   3 choose x units of power
   3 PLAY TAPE. When it is
   3 Now play your KNIGHTLORE tape
   3 34500,22650
   2 x=26822-26842
   2 x objects to collect
   2 wizards lair
   2 wild west hero
   2 what you find!
   2 twice, giving six lost lives.
   2 tir na nog
   2 the right of this one numbered
   2 the next room.
   2 the middle of the bottom of
   2 tape. When it's
   2 stops time decreasing
   2 start with:
   2 start at carriage x (21)
   2 square 1 is diagonally below it.This
   2 son of blagger
   2 so on.        ctd>
   2 see what it does!
   2 screen, etc
   2 s with square 7
   2 s 70,80,81,82
   2 reduced energy loss!
   2 redesign rooms(ctd)
   2 redesign rooms!
   2 of the 12 levels!
   2 numbered 0-63, square 0 is on
   2 more pokes
   2 moon alert
   2 metamorphosis
   2 make some sprites harmless
   2 make player 2's clams sluggish
   2 lift level codes
   2 left halfway up the screen and
   2 kokotoni wilf
   2 it right, you will be killed
   2 is of variable length       ctd>
   2 infinite peppers
   2 infinite lives and start on any
   2 infinite lives BUG!!
   2 infinite days
   2 in infinite lives and time!
   2 immortality!
   2 horace goes skiing
   2 hidden menu
   2 goes over a mine. If you time
   2 gilligans gold
   2 find a spot where a monster
   2 fall any height
   2 even more pokes
   2 entering a room
   2 cure 'interface 1' HOLD bug
   2 control exits, colours, size of
   2 clear road of most traffic
   2 chessboard with the squares
   2 b(l)=b(l)+d:
   2 automatic object collection on
   2 ah diddums
   2 address 25500
   2 address 25176 onwards and each
   2 a room will be redesigned.
   2 a menu will appear allowing
   2 Willy walks backwards
   2 Willy is flying pig everywhere
   2 When the credits have finished,
   2 This, because of a BUG, results
   2 The screen is stored as a
   2 The room description is followedby the room number,
   2 THE ABOVE AND ENTER:
   2 TANG BILLY  15570011    93600
   2 See file 'jet set willy'
   2 See 'Crash'#18,p77
   2 SCORES, BREAK
   2 S           20203002    24000
   2 POKE or routine for this game
   2 PAUSE restarts game
   2 No Sidhe! (fanfare!)
   2 Monsters are harmless
   2 MORE DESIGNS,
   2 Kill yourself 4 times
   2 Infinite weapons, choose x lives& keys
   2 HSM       
   2 Games Currently on file
   2 Everyone's a nervous wreck
   2 EXCEPT 'nightmare room'
   2 DUNGN, CRYPT, LYONS
   2 DUNGN, CRYPT
   2 Careful, some values crash game!
   2 BE FROM 26274
   2 ;"***Press any key to continue****":
   2 ;"%%%    %%%%% %      % %%%%%"
   2 ;"%  %  % %     %     %"
   2 ;"%     % %     %     %"
   2 ;"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
   2 7 154 162 155 163 156 165 157
   2 55711,255:
   2 54563,108:
   2 54562,195:
   2 44685,186:
   2 44676,255:
   2 35592,240:
   2 35591,195:
   2 255after which starts the
   2 23635+256*
   2 2 18 21 42 1 195 196 0 45 43 82 85 106 109 104 34 59 11 12 75 76The rooms are stored from
   2 197,33,0,154,17,0,90,1,0,1,237,176,193,195,18,139
   2 171 155 156 163 164 31 19 20 43 44 75 76 115 116 24 76
   2 165 64 220 29 2 74 146 5 77 149
   2 000000000007
   2 .The next row is to
   2 ------------------"
   2 *"m";1;"PRINT48"
   2 *"m";1;"LETTER"
   2 (a/256)")+
   2 (a+1)";",";
   2 ((prog+168
   2 'secret' message to hackers!
   2 "Please ENTER the name of the
   2 "POKEs entered for"'n$'"so far:-"':
   2 "Do you want to enter another
   2 "32"*(n$(x)
   1 zombie zombie
   1 z$="ll130201TO ":
   1 z$="ll050202SHAUN ALLEN":
   1 z$="ll02020216/48 MAGAZINE":
   1 z$="18010202THEN READ ON....":
   1 z$="14000102 Hints for SHERLOCK ?":
   1 z$="11000102 Code's for A VIEW TO A KILL ?":
   1 z$="10020203RUN THE TAPE":
   1 z$="09070201HELP MENU":
   1 z$="09020203  DON'T PANIC":
   1 z$="08000102 CAN'T FIND THE BREAK CODE ?":
   1 z$="07060202SHERERLOCK":
   1 z$="00060201Letter from":
   1 ys = y-magnification
   1 you'llgain grillions of pts!
   1 you to try lots of 
   1 you get killed, you gain a life!
   1 you canstart from any 
   1 x=x-coord (both In pixels)
   1 x+3,a-256*
   1 x+29999,a:
   1 x times (x=0 misses it out!)
   1 x scientists for 5000 pts
   1 willy is invincible
   1 which you are a diver
   1 where you cannot reach it
   1 weapons always in same place
   1 warlock of firetop mountain
   1 walk on killer objects
   1 view to a kill
   1 vadventure quest
   1 underwurlde
   1 type 'writetyper' left of the
   1 type 'SPACEMAN'(in upper case)
   1 tutankhamun
   1 trip switch on
   1 to choose 'x' lives) then enter:address,x":
   1 them harmless until FIRE is
   1 the only way
   1 the long way home
   1 swap to alternate city
   1 stop the express
   1 stay blue, superfast+no monsters
   1 start with x magic
   1 start on level x
   1 start in room x
   1 start at room x (bathroom=33)
   1 start again!
   1 stairs in the first landing
   1 speed up aliens
   1 slow the game down!
   1 slow spiders on 3rd level
   1 sky ranger
   1 sir lancelot
   1 shadowfire
   1 severe and you'llsoon be redesigning KNIGHTLORE!
   1 select one-player game
   1 select 52 lives. BUT, each time
   1 see whole striptease (ONLY
   1 see solution
   1 see file 'jsw3'
   1 see 'Your Spectrum'#8,p47
   1 see 'Your Spectrum'#18,p11
   1 see 'Your Spectrum'#16,p35
   1 see 'Your Spectrum'#15,p6
   1 see 'Your Spectrum'#14,p38
   1 scuba dive
   1 screen number+48
   1 sabre wulf
   1 s4skip first stage
   1 s(c);b*16+23+p,p:
   1 s(c);-8,0:
   1 s work on last level!
   1 s which follow
   1 s that follow are of
   1 s consist of:
   1 s as pairs of numbers
   1 rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWrrVNNNNNNNNNNVWxxxxxxxxxxxxxxxxWrrVNMMMMMMKNNVWxxxxxxxxxxxxxxxxWrrVNMMMMMMMMNVWxxxxxxxxxxxxxxxxWrrVNNNNNNNNNNVWxxxxxxxxxxxxxxxxWrrVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
   1 ropes being pulled up
   1 rocket can take off with 1 fuel
   1 road racer
   1 river rescue
   1 restart tape. When it has
   1 restart tape
   1 ress BREAK:
   1 remove problem in room x
   1 redesign rooms(ctd from 'kl2')
   1 pyjamarama
   1 put x scientists down at a time
   1 prompt will appear.
   1 project future
   1 program for which POKEs are to
   1 print=ram+877
   1 pressed. Objects appear
   1 press the ASCII for the
   1 press a key.":
   1 press a key":
   1 press a key
   1 press P followed by CAPS
   1 playthe 'bloodaxe' tape
   1 player 2 =
   1 player 1 =
   1 pinball wizard
   1 picture titles
   1 perfect backpacks
   1 penetrator
   1 p2        
   1 p$="WELCOME":
   1 p$="USER KEYS":
   1 p$="1122334455667755733":
   1 ontrolled with keys 6
   1 on level 3, hit the bell lightlyand quickly back away
   1 of name, press 'T'
   1 of dungeons and green men
   1 no. objects to collect (150)
   1 no moving enemies
   1 no materialising monsters
   1 no limit on gained lives
   1 no enemies
   1 no airborne enemies
   1 nite energy
   1 name        account no  Balance
   1 n.mottershead
   1 n,o;"                                ":
   1 mystic tower
   1 mutant monty
   1 move quickly
   1 monty mole
   1 monsters, walk on water
   1 message 'Hi,Chris' appears.
   1 maze death race
   1 max. x monsters on-screen
   1 matchpoint
   1 map references
   1 map 6 = 1126290200
   1 map 5 = 2126671220
   1 map 4 = 3126641220
   1 map 1 = 512661220 - final stage map 2 = 1126690200
   1 manic miner
   1 make monsters harmless...Unless
   1 make doors 'nervous'
   1 make a megacar!
   1 make 'Banyan tree' easier
   1 main block of game.
   1 m$="Wear the Chinamans Disguise .":
   1 m$="Neither can I .":
   1 m$="Dear 16/48  Magazine,<I would like to say how much <I enjoy your magazine but I <can't because my lying <circuits are all out of <commission ,-only kidding-<where else would you get all <those great games, an <Illustrated Adventure & what <would we do without Dungens <and Green mem .":
   1 m$="< When you return from <LEATHERHEAD on TUESDAY go to  <PORTMAN ST whith the blood <stained  cloth . The door <should be open .":
   1 m$="< What happened to M/CODE <LIBRARY in #20 ? couldnt find <it any where but I did find <something called Race Ace in<it's place .":
   1 m$="< Some suggestion's for <further D & G , < <The Quest For The Holy Grail .< <Lords Of Time .< <The Golden Apple .< <Mountains Of Ket .":
   1 m$="< So if any one can help with <Hitch Hiker Adventure <please write to<  42 Lansdowne Cres ,<  Stanwix ,<  Carlisle ,<  Cumbria .<  CA3 9EW ":
   1 m$="< Say to Leastrade ~Major is <innocent~ & when he say's <~What proof do you have~ say <~Major visited opium den~. ":
   1 m$="< On Wednesday go to  Camden ST<with the gun & wait in the <yard & at around 9:45 the<window should open but don't< go in until you see a <burning note .":
   1 m$="< On Tues catch the 7:30 train<to Leatherhead & follow <Lestrade to the sandstone <bridge and closely examine the <deep stream on both side's <then go straight to Jones <front door & wait . Lestrade <should enter soon and say <~Brown killed herself~ then <ask for the gun . ":
   1 m$="< Jones is not dead , When in <Fender's house say to Fender   <~tell me about cloth~ and  <see what happens .":
   1 m$="< I hope MR Douglas Adams <doesn't mind me quoting <The Guide .I'm sure all you <out there who have read the <Hitch Hiker trilogy will know <what i mean .< <             Cheers,< <               Shaun. ":
   1 m$="< How about starting a section<showing how to go about <finding POKES & how to enter <them into programs that can't <be broken into , <EG  ALIEN 8 etc< For starters here are some <POKE's for NIGHTSHADE <POKE 53442,0 POKE 53443,12 to <enter them type MERGE ~~:POKE<23756,10:LIST enter them in<front of the PRINT USR .":
   1 m$="< Has any one out there managed<to finish an obscure Adventure <called THE HITCH HIKERS GUIDE <TO THE GALAXY . If so please <let me know as I have had it  <for years but still can't <finish it .":
   1 m$="< And to finish this section <here are the entry codes for < A VIEW TO A KILL , < <CITY HALL QRS21,<SILICON MINE  QQQQ,<END HRMQE < I found them with the use of<CHEAT #19 . ":
   1 m$=" < While we are on the subject <of D & G ,BAZZ mentioned a <code to break into LUDOIDS . <The code is ~BAZZ~ .< I discovered it months ago .< To get it to run , type <GOTO GO .< By the way what happened to<the hints for chapter 4 <of LUDOIDS ?":
   1 lunar jetman
   1 lower case)!
   1 losing energy
   1 locations 19,20,35
   1 loader to '
   1 levels, each represented by
   1 letter2   
   1 letter1   k
   1 lazy jones
   1 last game, 
   1 kosmic kanga
   1 jump x steps high
   1 jump onto next rope anytime
   1 jet set willy 2
   1 jet set willy
   1 jack and the beanstalk
   1 is as normal
   1 is 277 bytes at 32256!
   1 invasion of the body snatchas
   1 inite lives
   1 infinite time
   1 infinite smart bombs
   1 infinite oxygen
   1 infinite men
   1 infinite lives,oxygen
   1 infinite lives, infinite time
   1 infinite lives, fall any height,walk through crushers,kill
   1 infinite lives, bottomless traps
   1 infinite lives!
   1 infinite lives & time
   1 infinite fuel
   1 infinite air
   1 indestructable Sabreman
   1 immortal after finding 1 gem
   1 i.e.) address,value
   1 hungry horace
   1 house that jack built
   1 horace and the spiders
   1 header just
   1 hall of the things
   1 guide ONLY)
   1 giants revenge
   1 ghostbusters
   1 game you wish me to search for":
   1 game messages
   1 freeze all monsters
   1 freez bees
   1 frank n stein
   1 follow it by their locations.
   1 fix spellings!
   1 finite time
   1 finders keepers
   1 final level!
   1 f1,f2,f3,f4,f5,f6
   1 everyones a wally
   1 every extra one required, then
   1 er program.
   1 enter on any screen
   1 ed, enter 
   1 each object number
   1 disassemble above 32768
   1 disables fire(useful!?)
   1 dis=d1*256
   1 designer2 
   1 delete all that moves
   1 d$ = message
   1 cure time bug in 3rd game
   1 cure 'interface 2' bug
   1 cure 'credit' bug
   1 cure 'Interface 1' bug
   1 cure 'Attic' bug
   1 crosswords
   1 controlled with keys 6
   1 computer's player may be
   1 collected when fire is pressed
   1 collect fish!
   1 chuckie egg 2
   1 chuckie egg
   1 choose x peppers
   1 choose x objects (83)
   1 choose x lives (max=32)
   1 choose n lives
   1 choose (x+1) lives
   1 chequered flag
   1 change 512 to 640 in above
   1 cavern fighter
   1 carry anything!
   1 brian bloodaxe
   1 boy=boy-1'
   1 black hawk
   1 black crystal
   1 bin monster throwing trash
   1 best, but merely the latest one
   1 be ENTERed":
   1 battlecars
   1 bank accounts
   1 backpackers
   1 b(l)=b(l)-d:
   1 astro blaster
   1 animated strip poker
   1 and ENTER. Now type 'xchg'(in
   1 alter penknife sprite
   1 alter controls to Q,Z,I,P
   1 alter 'x*t' 
   1 allows use of KEMPSTON joystick
   1 all words(ctd)
   1 all words in dictionary
   1 all spiders on 3rd level die
   1 all except last block
   1 addresses:
   1 addresses 25010-25727
   1 address 24576
   1 adding 64 to the one below.
   1 above. When
   1 abandon game option
   1 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   1 a$(x+2)";(
   1 a$(x+1)";",";
   1 a$(x)+256*
   1 a$(18,2)="r" 
   1 a filename
   1 ]MAGNETIC MAGAZINES 83:H\
   1 XENON, ZX83B, 2MQL3, HRME2
   1 When 'Ok' appears,
   1 WITHOUT PLAYING THE GAME
   1 WHEN HOLD PRESSED
   1 VVVVVVVVVVVVVVVVVVV
   1 Uses all PERMANENT colours,
   1 Type these into hi-score table
   1 Type 'typewriter' -SP
   1 Type '6031769' - BB
   1 To teleport, press combinations
   1 The best lap time is 
   1 TYPE 'jswilly'
   1 THIS WHEN PROMPTED10>
   1 THE 1st BLOCK.WHEN
   1 Store symbol.
   1 Speech' unit is connected,wait
   1 Set pixel to paper.
   1 Set pixel to ink.
   1 Select keyboard and press BREAK:
   1 See file 'kl3'
   1 See file 'kl2'
   1 See file 'jsw'
   1 See 'Your Spectrum'#12,p39
   1 See 'Your Spectrum' #18,p26
   1 See 'Crash'#12,p70-72
   1 See 'Crash'#10,p77
   1 SOFTWARE PROJECTS VERSION:
   1 SCRIPT DESIGNER
   1 SCRIPT 63744 - 1792 
   1 S 4 tables(56+3)
   1 Redesign rooms(ctd)
   1 RIGHT=23783
   1 Press 1,2,3,4,5
   1 Press 'SPACE'
   1 Position tape after header of
   1 Player 2 =
   1 Player 1 =
   1 PROFF=1730
   1 PRINTed on-screen.":
   1 PRINT48   
   1 PRESS COMBINATIONS OF 1-5
   1 PLEASE WAIT
   1 PLAYTHE guide TAPE INTO IT.
   1 PARIS, EVENT, RECAP, ALIBI
   1 One number showing the number
   1 On the previous 
   1 On 16/48 #3
   1 OUT OF TIME
   1 NB) corrupts stack with repeated    use
   1 N/M(With AUTOFIRE option)
   1 MAIN block
   1 MAGNETIC MAGAZINES :
   1 Loader and driver
   1 LETTERS, JUMBLY, NURSERY,
   1 LET y=y-coord 0=TOP of 
   1 LET xs = x-magnification
   1 LEFT=23760
   1 Kempston joystick patch.
   1 Infinite lives
   1 If you drop a trap 
   1 INSTRUCTION."
   1 Hold down D,F,R,T,I,K
   1 Hidden game!
   1 HSM/C2    
   1 HSM/C1    
   1 HELLO       95766010    83000
   1 Go immediately to the main menu
   1 Get into TRAINING MODE
   1 Get hi score
   1 Freeze all except Sabreman
   1 Forward tape to just after the
   1 FLIGHT, PLANS, WINDOW, VERSE,
   1 FIRE pressed, in which case all
   1 FFFFFFFFFFFFFFFFFFFFFFFGGGGGGGGGGGGFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFGGGGGGGGGFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFGGGGGGGGGGGGFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFBFFFFFGFFFFFAFFFFFFFFFF
   1 FFFFFFFFFFFFFFFFFFFFFFFFF
   1 FFFFFFFFFFFFFFFFFFFFFFFFBFFFFFFFFFFFFFFFFFFFFGGFFFFFFFFFFFFFFFF
   1 FACILITY (
   1 Each object has a 
   1 ENTER, WITTY, SHARK, BEBOP,
   1 ENTER, MAGIC, PILOT, STOMP,
   1 ECLIPSE SOFTWARE 1985"
   1 Don't worry-persevere and you'llsoon be redesigning KNIGHTLORE!
   1 DOWN=23827
   1 DIRTY OLD MEN WHO
   1 DIFF=32768
   1 DATA      
   1 Change the value of
   1 CODEBUSTERS 00166605    850000
   1 CHARLOC=32256
   1 CHARLOC=15360
   1 CHANGE=23848
   1 CARNELL, SOFTWARE, BEATS,
   1 CAN'T PLAY POKER!!)
   1 Booty while a 'Currah
   1 Big-print!!
   1 BUG-BYTE VERSION:
   1 BLOCK2    
   1 BE RUNNING THE TAPE
   1 BBBBBBBBBB
   1 B$="           TAPE NOW             "
   1 B$="           START  THE            "
   1 Allow 16k version
   1 All following to be entered intoabove
   1 Above this there are 3 more
   1 AMMOUNT YOU WANT
   1 ALL, THE, OTHERS
   1 A$=" STOP THE                       "
   1 A$="    TAPE                       "
   1 <<<<<<<<<<
   1 ;n;". EXAMPLE of FONT: abc 123 XYZ ";
   1 ;n;". ";m$:
   1 ;"nopqrstuvwxyz"
   1 ;"letter1":
   1 ;"letter1"
   1 ;"hackers"
   1 ;"designer2":
   1 ;"designer2"
   1 ;"abcdefghijklm"
   1 ;"a=another symbol.               m=MENU                          "
   1 ;"__________"
   1 ;"Well it's the end of my letter.           Carry on the good work and bad spelling."
   1 ;"WATCH OUT FOR THE INVISABLE";
   1 ;"WALLS AFTER MAZE 2."
   1 ;"Terry King"
   1 ;"THE POTS OF GOLD TO";
   1 ;"Start that thing again":
   1 ;"Searching For"'n$
   1 ;"SOFTWARE";
   1 ;"SCORE:";at
   1 ;"SCORE - ";at;
   1 ;"SCORE - ";at
   1 ;"SAVING - PLEASE WAIT"
   1 ;"S.W.BRENNAN."
   1 ;"Roy Stead's Hacker's Guide  Menu"'
   1 ;"RUN TAPE":
   1 ;"RIGHT - ?"
   1 ;"READ AGAIN OR LOAD SOMETHING ELSE (r/l)"
   1 ;"Program will now SAVE ";f$," 
   1 ;"Please wait while I examine file":
   1 ;"PRESS ANY KEY."
   1 ;"PRESS A KEY"
   1 ;"PHASE:";mm-1
   1 ;"OUT OF TIME"
   1 ;"NOPQRSTUVWXYZ"
   1 ;"Like the script ?"'"What about the CLS ?"'"The script was made from HRP in issue 19. To use it:"'"GOSUB 1580"'"GOSUB PRON on"'"GOSUB PROFF off"'"LPRINT {______}"'"To save the code look at the listing."
   1 ;"LEFT - ?"
   1 ;"J.O.HILL.";
   1 ;"J.B.BARNETT.";
   1 ;"Here are some hints for programmers "
   1 ;"HIGH SPEED MANIA";
   1 ;"HIGH SPEED MANIA"
   1 ;"GUIDE ALI AROUND THE MIND";
   1 ;"GREATINGS ALL FELLOW ADVENTURERS"
   1 ;"GOOD LUCK.."
   1 ;"GOLD:";tg;
   1 ;"GOLD COLECTED - ";tg+go;
   1 ;"GOLD - ";tg;
   1 ;"GIVING UP";
   1 ;"Flip tape over and"'';
   1 ;"ESCAPE ONTO THE NEXT";
   1 ;"Dear 16/48,";
   1 ;"DOWN - ?"
   1 ;"DISPLAY TABLE"
   1 ;"Congratulations for an      excellent magnetic mag."
   1 ;"CURSOR KEYS IF NOT DEFINED.";
   1 ;"CUNNINGLY DESIGNED MAZE.";
   1 ;"But if you switch your computer on and thescreen turns into a bunch of flashing dots,quickly switch it off again.You have     about 5 seconds before it starts to flood your circuits with electricity and        increasing the repair bill."
   1 ;"Be careful what you type with the last    tip,as it can sometimes disappear on RUN."
   1 ;"BOGGLING MAZES. COLLECT";
   1 ;"ABCDEFGHIJKLM"
   1 ;"6 MAZES IN TOTAL. USE";
   1 ;"1234567890"
   1 ;".,-+*/=:`^\
   1 ;"*No Game of that name on file!!*":
   1 ;"*COPIED FROM 16/48*";
   1 ;"***Press any key to continue****(h=
   1 ;"*******************";
   1 ;"*******************"
   1 ;"(As if you could)"
   1 ;"%%%%%%% %%%%% %%%%% %%%%%"
   1 ;"%  %  % %%%   %     %"
   1 ;"%  %   %   % %%     % %"
   1 ;"%  %   %   % %     %% %"
   1 ;"%   %  %   % % %    % %"
   1 ;"%   %  %   % %    % % %"
   1 ;"%    % %   % %  %   % %"
   1 ;"%    % %   % %   %  % %%%%"
   1 ;"%     % %%%%% %     %"
   1 ;"!@#$%&'()[]{}"
   1 ;"!!! !!! !   ! !!            !"
   1 ;"!!! !!! ! 
   1 ;"!!  !!  !   ! !! !!!!  !!!  ! "
   1 ;"!!  ! !   ! ! !!!  !!!!!!   !!"
   1 ;"! !!!!! ! 
   1 ;"! !!! !!! !!!  !  !!!! !  !   "
   1 ;"! !! !! !    
   1 ;"! !!  !  
   1 ;"! ! !!!!   !!! 
   1 ;"! ! ! !! 
   1 ;"!  !!!!!! 
   1 ;"!  !!   !!! !      !   !! ! ! "
   1 ;"!   !!! 
   1 ;"!     !!  !!!!!   !       !!!!"
   1 ;"!       ! 
   1 ;" and then LOAD ";f$," CODE ";ram;",768 ."
   1 ;" DO YOU WISH TO OVERWRITE y/n ? ":
   1 ;" COMPLETED";
   1 ;" (1) MORE UTILITIES FOR US PROGRAMMERS."'" (2) MORE LETTERS."'" (3) LONGER CASSETTE.(More on it)"'" (4) GO BACK TO THE OLD WAY OF STICKING        THE CASSETTE TO THE BOX OR I'LL STOP      BUYING YOUR TAPE. (So there !)"
   1 ;" !!!!!!!!!!!!!!!!!!!!! !!!!!!!"
   1 ;" !!!     !   
   1 ;" !!     ! !!!!
   1 ;" ! !!     ! ! !!! !!!!! !!!   "
   1 ;" ! !   ! 
   1 ;" !  !!!!! ! !            !  ! "
   1 ;" !  ! !!  
   1 ;" !  !    !  !!   !  !    
   1 ;" !  !     
   1 ;" !    !!!     
   1 ;"  !!!!! ! !      
   1 ;"  !  !! 
   1 ;"  !   !   !!   
   1 ;"  !        !  !  !    !!! !!  "
   1 ;"   DO YOU WISH TO SAVE y/n ?":
   1 ;"    Verify O.K. Press any key.  ":
   1 ;"    VERIFICATION-PLEASE WAIT    "
   1 ;"    !  !  
   1 ;"     !! 
   1 ;"      !!   
   1 ;"      ! !  !!!!!
   1 ;"      ! ! 
   1 ;"      !  !!    
   1 ;"         PRESS NUMBER "
   1 ;"          PRESS NUMBER."
   1 ;"          !       ! !!!!   !! "
   1 ;"             ":
   1 ;"          
   1 9400 (In 'hardware' prog)
   1 88888888888888 88888888888888888888888888888888888888888888888883
   1 84,69,82,83,32,32,13,4,0,128,217,3
   1 777777777777
   1 65100,190:
   1 65093,243:
   1 65093      ctd>
   1 63744,1792
   1 62,x,50,75,117
   1 62,x,50,169,123
   1 62,x,50,126,135
   1 62,255,50,67,117
   1 62,255,50,115,119
   1 62,201,50,248,121
   1 62,127,219,254,230,1,194,215,113,205,172,14,195,215,113
   1 62,0,50,222,131
   1 6,3,197,221,33,0,0,17,0,0,62,255,55,205,86,5,193,16,239,221,33,232,254,17
   1 59 19 20 35 36
   1 55,62,255,221,33,0,64,17,0,192,195,86,5
   1 50,214,103,195,224,96
   1 4infinite lives
   1 49,125,91,221,33,128,91,17,128,36,62,103,55,205,86,5,243,201
   1 49,0,0,221,33,0,64,17,170,191,62,255,55,205,86,5,175,50,21,179,50,235,177,62,201,50,107,178,195,67,128
   1 48111,201:
   1 45599,255-n
   1 43840-44177 (inc. game messages)34780-36531 (game mes ONLY)
   1 41983,256-x
   1 3rd game = QQQQQ
   1 3d bar charts
   1 39992-40006
   1 39831-39835
   1 39277,103,39321,71,40311,71,40893,71,39341,79,40254,79,40850,79,40655,95,40713,87
   1 38085-38925
   1 37760-38084 (hi-score table)
   1 37229,175:
   1 36966,224:
   1 36384,16128
   1 36245,160:
   1 36244,195:
   1 36234,149:
   1 36233,195:
   1 35601,254:
   1 35538,191:
   1 35142,0 - S PROJECTS
   1 35136,0 - BUG-BYTE
   1 34926,183:
   1 34803,135:
   1 34802,247:
   1 34801,195:
   1 34797,135:
   1 34796,241:
   1 34795,195:
   1 34464,183:
   1 34,1,62,255,55,205,86,5,62,201,50,149,255,58,84,92,254,92,40,9,33,240,92,17
   1 33618-33957
   1 33563-33589
   1 33,254,3,34,227,118,33,220,13,34,229,118,33,123,62,34,231,118,33,4,40,34,233,118,62,8,50,235,118
   1 32844,207:
   1 32829,201:
   1 32828,251:
   1 32789,243:
   1 32768 to play
   1 30371,108:
   1 30010,0 allows
   1 3,58193,52,58194,21,58195,30
   1 2nd game = QRS21
   1 28032,255:
   1 26143,255:
   1 255,55,205,86,5,243,48
   1 253,229,221,229,49,255,255,33,255,90,17,255,254,1,0,1,237,176,205,172,14,33,255,254,17,255,90,1,0,1,237,176,49,255,91,243,221,225,253,225,14,254,0,0
   1 24792,207:
   1 24791,251:
   1 24501,195:
   1 240,33,6,254,17,197,100
   1 23848 CHANGE 23869 SOUND 
   1 23806    UP 23827 DOWN  
   1 23760  LEFT 23783 RIGHT 
   1 221,33,39,127,17,216,1,62,255,55,195,85,5
   1 221,33,12,128,17,17,0,175,205,194,4,201,0,175,66,85,83
   1 221,33,0,64,17,56,185,6260
   1 221,33,0,0,17,17,0,175,55,205,86,5,221,33,75,253,17,212,1,62,255,55,195,86,5
   1 216 = portcullis bottom to top
   1 208 = portcullis top to bottom
   1 200 = magic spell
   1 1st screen must be completed
   1 195,148,91
   1 184 = roving ball
   1 182,92,205,229,25,205,3,255,49,135,144,221,33,24,246,17,136,19,62,255,55,205,86,5,175
   1 176 = exploding block
   1 17,128,91,33,254,83,26,174,203,164,174,203,228,18,43,19,123,254,154,32,241
   1 168 = collapsing block
   1 16/48 #quite a lot
   1 16/48 #3-4
   1 16/48 # 2-3
   1 152 = falling spike
   1 14)="THALLIUM":
   1 14)="RnRADON"
   1 14)="BERYLLIUM":
   1 128 = mobile block
   1 111 & 121 = moving blocks BUT
   1 104 = knight
   1 1,59,0,237,176,195,0,95
   1 , m= MENU)":
   1 , it will fall
   1 +dis,b(l):
   1 +DIFF-CH*768
   1 ****SAVING ROUTINE****
   1 ******LOAD ROUTINE****
   1 ***********************                                     
   1 ****** MENU PAGE ******  
   1 ***** POKE CHAR *******
   1 ***** END of PROG *****
   1 ***** CLS ROUTINE *****
   1 ***** ALTER CHAR ******
   1 **** display table.****
   1 **** POKE ATTR *******
   1 **** INSTRUCTIONS *****
   1 *** SCREEN ROUTINE ****
   1 *** POKE OLD CHAR ***
   1 *** POKE NEW CHAR ***
   1 );" and then POKE 23607,";
   1 (prog+1217
   1 (exactly as
   1 (There are 2 copies of the game)
   1 (CHARLOC/256
   1 ((((((((((((((((((((((((((((
   1 'x*t-2*(x*t>31)'
   1 'secret' messages
   1 'redesign rooms'(ctd)
   1 'near infinite' lives
   1 'Everyone's a wally' tape.
   1 'Adventures of Sabreman' story
   1 ''"Okay...":
   1 '"The next thing I will tell you about is   looking after your computer."'"Don't worry if your computer crashes in   the middle of a program.(It happened to mewhile I was typing this letter in.)"
   1 '"The CLS was simply made from up,down,left & right attr. scrolling.The routine is in REM with the handling at line 8000."
   1 '"Thanks to you I am a dab hand at BASIC,so now I'm delving into Machine Code.";
   1 '"TO PROTECT YOUR PROGRAMS FROM OTHER       GREMLINS."'"POKE 23744,0"'"Can't EDIT"
   1 '"Press option number:-"''"1) Set up a new game file"''"2) Search for a game file"''"3) Step through ALL game POKEs
   1 '"PLEASE DOES ANYONE KNOW WHAT THE VARIABLESBETWEEN 23734 & 23754 DO ?"
   1 '"Nearly all the people who have written in have given pointers to make your mag      better."
   1 '"My Tips Follow >"
   1 '"If any one is familiar with Hi and Lo     bytes then the next tip may be useful."'"RANDOMIZE -----"'"PRINT PEEK 23670 for Lo byte"'"PRINT PEEK 23671 for Hi byte"
   1 '"Any more?  (y/n)"
   1 '"And how about reviewing more recently     released games ?"'"I know that you have to produce your tape 1 or 2 months before hand,but some of the games you review are just too old."
   1 "start tape
   1 "designer2"
   1 "c-33499":
   1 "What does the routine"'r$'"Do to"'n$;"?":
   1 "What does POKE ";a;",";
   1 "Use Cursor Keys to move Cursor","","p - PLOTS","0 - UNPLOTS","s - STORES CHARACTER","a - ALTERS (LIFT Char.to grid)","m - MENU"
   1 "To reload you should CLEAR ";ram-1
   1 "This Designer has six Fonts","already for you to use. ","You can Save any one of them","or modify them and Save later.","It is possible for you to","change/modify up to six Fonts","simply returning to the menu","and selecting a New Font.By","doing this you can flip from","Font to Font altering each","one at leasure."
   1 "Then POKE 23606,";ram-256
   1 "THIS IS A GOODY."'"POKE 23755,(PEEK 23635+256*PEEK 23636)/256"'"Add this to the first line of your programand when someone trys to BREAK into your  program it will DISAPPEAR."'"To get your program back POKE 23755,0"
   1 "THIS CAN BE GOOD FOR ADVENTURES."
   1 "TAPE OR MC/DRIVE ? 't' or 'm'   ";
   1 "SAVE to TAPE/MCDRIVE ? 't' or'm'";
   1 "Rewind & Play":
   1 "Please start the tape recording
   1 "Please enter the routine in the form in which it is to be
   1 "Please enter a POKE for"'n$'"Enter as:-"''"address,number"'"If the number is variable(e.g.
   1 "OR"'"POKE 23745,255"'"Self destruct on EDIT"
   1 "NOW REWIND & PLAY TAPE
   1 "NAME FONT FOR SAVING max 10 lets";
   1 "My computer has gone wrong two times      because of this.So don't let it happen to your computer."
   1 "LOAD NAME OF FONT (MAX 10 lets) ";
   1 "LOAD FONT","SAVE FONT","CHOOSE FONT","DESIGN","INSTRUCTIONS","QUIT"
   1 "I didn'tfind your M/C tutor a great help,but it   did help a little bit."'"BUT PLEASE EXPLAIN YOUR INTERRUPT PROGRAM MORE CLEARLY."
   1 "ENTER key to be defined.  ";
   1 "ENTER CHARACTER ";
   1 "Do you wish to enter a routine?
   1 "Do you want a print-out? (y/n)"
   1 "Can't get into opium den","Can't save the major","Can't find the gun","Can't get into Fender's house","Can't get into Basil's house","Who killed Jones ","Can't decode  the note":
   1 "Bytes remaining = ";b-c''
   1 "And one more thing."'"How about a place on your tape especialy  for games designers."'"e.g. Sprite programs & Special effects"'"Though these are mainly in number (1)."
   1 ";ram;",768"
   1 "9";"PRESS ANY KEY"
   1 "31";" do to"'n$;"?":
   1 "25"*(p$(x+
   1 "23658",o:
   1 "15",i;"Press L to load the next        program."
   1 "10",i;"Press R to read again.";
   1 "","WARNING:IF ON BREAK- GOTO 1","HAPPY DESIGNING !","","       PRESS ANY KEY"
   1 "   (Normal Chars.)"
   1 "       PRESS ANY KEY"
   1 "           
   1 !!!!!!!!!! ! 
   1 !!!!!!!!!!
   1 !!!!!! !! !!   !!! ! ! !"
   1 !!!!!  ! !!!"
   1 !!!!!    !!  
   1 !!!! !!!!! !!!!
   1 !!!! !   ! !!!! 
   1 !!! !!!  !  ! ! !"
   1 !!!   ! !! 
   1 !!  !!!!!      !!  !     "
   1 !!  !  !!  !   !"
   1 !!  !     !!!!!!!!!  !!! "
   1 ! !!!!!!!!!
   1 ! !!!!!! !! !!!! !!  
   1 ! !! !   !    !!! ! !"
   1 ! ! ! ! !  ! 
   1 ! !   ! ! 
   1 ! !    ! !  !  !  !  !"
   1 ! !    !   !!!!!
   1 !  !!!! ! !!  !! !   ! !!"
   1 !  !! !!!! !!      !   ! "
   1 !   !!!!  ! !!! !! ! !"
   1 !    !   !  "
   1 !     !!!! !    "
   1 !     !  !! ! ! !    ! 
   1 !     !  ! !!! ! ! !!!"
   1 !          !  !  !  !  ! "
   1 !           "
   1 !             !"
   1 !         
   1  WALL BUMP
   1  TITLE SCR 
   1  SAVE GAME TO TAPE."
   1  SAVE GAME TO DRIVE."
   1  PRINT OFF SUBROUTINE  
   1  PRESS A KEY 
   1  PLAY GAME."
   1  PARAMETERS SUBROUTINE 
   1  NEXT MAZE 
   1  INSTRUCITS 
   1  I know all I need to"
   1  ECLIPSE";
   1  DESIGNER by S.F & J.W
   1  DEFINE KEYS."
   1  DEFINE KEYS 
   1  CLOCKING SCREEN 
   1  ADD GOLD 
   1  72 = ghost
   1  64 = opposite direction 104
   1  56 = table
   1  48 = chest
   1  40 = impaler
   1  32 = gargoyle
   1  24 = jungle block
   1  1985 TERRY KING 
   1  16 = bouncing ball
   1  !!!!!!!!!!!!!!!!!!! 
   1  !!!!!!!!  !!!!!!!!! !!"
   1  !!!!!!!    !  ! 
   1  !!!!! !!!!! !! !   ! ! ! !"
   1  !!!!  !! !"
   1  !!!!    "
   1  !!!!         !!!!     !"
   1  !!! ! !!! ! !!! !   "
   1  !!!    !     !!!"
   1  !! ! !!!!! 
   1  !! ! !  "
   1  !!     !! !  !!  !    ! "
   1  !!      !     
   1  ! !! !!   !   "
   1  ! ! !!  !  !   !"
   1  ! !  !! !! ! !  "
   1  ! !    ! 
   1  !  !!!!   !  !!!!!  "
   1  !  !! !  "
   1  !  !! !    !!  ! 
   1  !   ! !!!       "
   1  !   !  !!  !! "
   1  !   !   ! !!"
   1  !    !! !!!!!   !!!!"
   1  !    ! !  !      
   1  !     !      !!! 
   1  !        !!  !! "
   1  !         !       !
   1  !           ! 
   1  !                "
   1   STARTUP  SUBROUTINE  
   1   PRINT ON SUBROUTINE  
   1   0 = solid block
   1   !!! !!  !  !!  !!!!  "
   1   !! ! ! !! !  !     "
   1   !!       !  !  !!  !  !"
   1   ! !!!! ! !!! !!!!!!!!"
   1   ! !!! !!"
   1   ! ! ! ! !     !!! "
   1   !  !  !! !!  ! "
   1   !  !   !   !     ! ! 
   1   !        !       !  !"
   1    on file"''"4) See list of all game names"''"5) SAVE file to tape"''"6) LOAD file from tape"''"Q) Quit and LOAD something else"
   1    AGE 14  3/8     
   1    !!!          "
   1    !! !!  !!  !   "
   1    !! !  !!!!!!!! "
   1    ! !!!!   ! !  !    !   "
   1    ! ! !   ! !  ! !"
   1    ! !  !  !  !!!"
   1    !   !!!!!    !  ! !  !"
   1    !   ! !     ! !!! "
   1    !    ! !!!!!!!!!!   "
   1    !     !!!!! ! 
   1     VER 1.2    
   1     SOFTWARE   
   1     !! ! !! !!
   1     ! ! ! !!!!!!! ! ! !!"
   1     ! !      !"
   1      ECLIPSE   
   1      !!!!    !"
   1      !!! !!"
   1      !   ! ! ! 
   1      !    !     !    "
   1       95766010    83000
   1       1985     
   1        ! "
   1        ! ! !     "
   1         @  
   1         !   !!   !   !!!"
   1             ctd>
   1                     
   1               
   1